Vous l'aurez peut-être remarqué les marques sont de plus en plus présente dans les jeux vidéo, Top Spin® (jeu de tennis) en est un excellent exemple.
Un très bon article sur le business du placement de produit dans le monde.
Exclusive PQ Media Research: Global Paid Product Placement Spending Surged 42.2% to $2.21 Billion in 2005; Double-Digit Pace to Continue in 2007 and Beyond
Product Placement Emerges As Key Marketing Strategy Worldwide, As Brand Marketers Scramble to Make Emotional Connection with Consumers
Global paid product placement spending in TV, film and other media is expected to climb another 38.8% to $3.07 billion in 2006, driven by the continued shift in the world's leading markets toward a paid placement structure from a barter and added-value model, according to the PQ Media Global Product Placement Forecast 2006 (http://www.pqmedia.com/global-product-placement-2006.html). While the markets in the and
"Product placement has evolved from a novel marketing tactic to a key marketing strategy on a global scale, as brand marketers seek more effective methods to make important emotional connections with consumers," said Patrick Quinn, president of PQ Media. "This trend is significant in that there is a new media order emerging worldwide in which fear of ad-skipping technology, doubts about traditional advertising's effectiveness, and declining government media subsidies have fueled a dramatic increase in the value of seamless brand integration."
The US is by far the world's largest paid product placement market at $1.50 billion in 2005, up 48.7%, making the US the world's fastest growing market as well. The market tends to be much more advanced than other countries, and it is the model to which most other countries aspire. and are the next two largest markets for paid placement spending at $285.3 million and $104.3 million, respectively, in 2005, according to the PQ Media Global Product Placement Forecast 2006. On the strength of its paid film placement market, ranks fourth, followed by . PQ Media's report also reveals that product placement methods vary widely by country, with processes driven by varying cultures and regulatory climates. The majority of spending in the and abroad is derived from five key product categories: transportation & parts, apparel & accessories, food & beverage, travel & leisure, and media & entertainment.
Although the share of barter and added-value arrangements is declining, these types of non-paid placements are still used often throughout the world. To determine the value of non-paid placements, PQ Media used the iTVX Q-Ratio, the world's most widely used and respected product placement valuation tool. The overall value of the global product placement market, including the barter/exposure value of non-paid placements, grew 27.9% to $5.99 billion in 2005, and is projected to expand another 24.3% to $7.45 billion in 2006, according to the PQ Media Global Product Placement Forecast 2006.
PQ Media forecasts that global paid product placement spending will grow at a compound annual rate of 27.9% in the 2005-2010 period to $7.55 billion, as product placement growth continues to significantly outpace that of traditional advertising and marketing. The overall value of the worldwide product placement market, including the barter/exposure value of non-paid placements, will increase 18.4% compounded annually to $13.96 billion in 2010.